A track is a route of a moving
object. This document provides information on the following aspects of track capabilities: |
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Objects Found on Tracks |
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Objects found on tracks include: | |||||||
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The two capabilities above are available only if your configuration includes Human Builder. | |||||||
Creating Tracks |
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Two methods are now available to
create tracks:
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Tracks created in this manner are persistent
and can be stored in the document. They are listed as separate entities in
the specification tree and can be selected at any time and modified. |
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Track Properties (Speed/Duration) |
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Tracks comprise defined positions associated with time parameter. The current time is designated with a green bullet. | |||||||
You can insert, modify, delete a position with a dedicated tool. | |||||||
See Using Track Editor and Recorder. | |||||||
The track you create is a time-based
trajectory. This trajectory can be interpolated with different
interpolation types:
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The More
button lets you access and edit the duration for each segment (between two
positions) you can :
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Keyboard Shortcut |
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LMB + Ctrl key: lets you drag each and every segment of the time line representation without changing the global duration. | |||||||
Please read: Editing Time Line in Tracks. | |||||||
The Edit button lets you access an edit object dialog box (if the object is a shuttle, the Edit Shuttle dialog box appears; otherwise, for a section plane, a light or a camera, you see the Properties dialog box). | |||||||
The Edit button is unavailable if the moving object is a product. | |||||||
Track Operators |
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Positions in the track are defined with
respect to the moving object coordinates (i.e., if a track is defined for a
light bulb and if the light bulb position is modified in the product
definition, the track is updated accordingly and therefore remains
consistent). A track can be modified using a variety of operations referred to as track operators:
The following track operators can be accessed through the track contextual menu:
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Others can be accessed using standard
commands:
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See About Track Operators. | |||||||
Simulating a Track |
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You can simulate your track using the dedicated player (see About Player). You can also generate an animation file ( AVI format) with DMU standard tools (using Tools > Image > Video...). You can compile your track to generate a replay object (using Tools > Simulation > Generate Replay...) You can validate your track using Clash Detection available from Clash Mode toolbar as well as check interferences and calculate distances specifications. |
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See
Analyzing in Track Context. Also, for more information about generating an animation file, see the V5 Infrastructure User's Guide : Basic Tasks : Capturing and Managing Images for the Album : Recording Interactions in Video Format. |
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Leaving the Product in a Modified Position |
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When you exit Track , the product remains in its modified position. It can be useful to:
If you need to go back to the initial product position, you can either:
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Changing the Moving Object |
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You can change the moving object at any time using the Track dialog box (click in the Object field, then select a new object from the specification tree or geometry). The track can be relocated on this new object or not. | |||||||
See Using Track Editor and Recorder. | |||||||
Below are two examples that provide guidance on
which option to select:
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Copy/Paste Capability |
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You can copy and paste tracks to create
instances of reference tracks. If you modify the "shot positions" of a
track, the reference track is therefore modified and all the instances will
be modified (either instance or reference tracks). Then, you can apply track operators on instances (e.g., to relocate them keeping the links existing between the references and instances). For example: you defined a track to remove a spark plug. You create instances for the other spark plugs. You can modify the moving object along the track to move the other spark plugs with respect to the current position of the spark plug instance. All the spark plug instances will be moved with the same motion. |
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See Copying and Pasting Tracks. | |||||||
Break Link |
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This capability lets you break the link
existing between the reference track and its instances. For instance, in the above example, one of the spark plug cannot be dismounted in the same manner, you can use break link to modify this particular instance track without impacting the others. |
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Clash Reporting |
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Through the publish capability, you can obtain
a concise clash .html report on a single track simulation (automatic clash
detection + regular clash analysis). The scenario below explains how
to do this:
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See
Analyzing in Track Context. See the sections on publishing in both the DMU Navigator User's Guide and in the DMU Fitting Simulators User's Guide. |
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About Journaling/Automation |
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Tracks are journalized. You can generate a macro using Tools > Macro > Record... | |||||||
See V5 Infrastructure User's Guide. | |||||||
Creating Tracks Using Parts with Context Links |
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When you create a track using a part with context links, the part turns red. Once you have created the track, right-click the part, and select Local Update. |