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Information follows about the track capability
display, including the Recorder toolbar, and the
track editor function. |
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Recorder Toolbar
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- One click: Records shots one after another.
- Double-click: Activates the auto insert mode (see
Automatic Insert configuration using Tools > Options > Digital
Mockup > DMU Fitting > DMU Manipulation).
- To deactivate this mode: Click once.
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- One click: Records modification(s) on one shot at a time.
- Double-click: Records modification(s) in continuous mode.
You need to be positioned on the required shot.
- On the Player toolbar, use the Step Backward
and Step
Forward
to
position the manipulator on the required shot.
- To deactivate this mode: Click once.
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Deletes one shot after another. The cursor must be
position on the shot to be deleted. Note: In track
edition context, if you need to delete multiple shots at a time,
multi-select them (hold down Ctrl, and select with the left
mouse button) and use Del. |
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Reorders shots. To use:
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Select a track.
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Click Reorder .
The Reorder Shots dialog box appears:
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To move a shot up one place in the list, select the
shot, and click the Up button.
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To move a shot down one place in the list, select
the shot, and click the Down button.
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To insert a selected shot after next clicked shot,
select the shot, click on the shot you wish it to follow, and click
After .
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Once the reorder is complete, click OK.
(Clicking Cancel returns the shots to their original
order).
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Reuse enables you to use
shots from another track while creating or editing a track.
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The Player pop-up toolbar disappears when you start
using this command; it reappears once you have finished. |
To use:
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Click Reuse
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Select the track containing the shots you want to
reuse. The Reuse Shots dialog box appears:
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From the dialog box, select the shot you wish to
reuse. The data moves to the selected shot.
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On the Recorder toolbar, click Insert
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Repeat Steps 3 and 4 to reuse more than one shot,
then click the Done button.
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When using the Recorder toolbar, you can use
the Player toolbar to select shots. To do so, set the step unit to
Shot (i.e., not Time), and that the value of the
Player Parameters sampling step is set to 1. If this is done, the
Player toolbar allows:
- Step Backward
(lets you to jump to the previous shot -- e.g., to be modified).
- Step Forward
(lets you jump to the next shot).
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Alternatively, you can select a shot from the
geometric data, if the Object field in the Track dialog box is
not selected. The shot is the initial point for each segment of
track.
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Shot times have a minimum spacing of 0.00020 seconds.
Shots must always be in sequential order, i.e., second,
third, fourth, etc., shots must have a time at least 0.00020
seconds beyond the previous shot. |
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Track Interpolator
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A track is a time-based trajectory which can
be interpolated with different interpolation types:
- linear (default type for product, shuttles, and
section planes)
- spline (default for cameras and lights)
- composite spline (enables users to
minimize the impact of positions modifications on the entire trajectory)
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Product track: Linear |
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Camera track : Spline |
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Product track:
Composite spline |
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Edit the track object clicking the Edit
button. |
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Objects and the Dialog Boxes Associated with Editing Them
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If the object is a shuttle, the Edit
Shuttle dialog box is displayed. |
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If the object is a camera, the Properties
dialog box is displayed. |
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If the object is a light, the
Properties dialog box is displayed. |
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A Real Time Rendering license is
required to create lights. |
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If the object is a section plane, the
Properties dialog box is displayed. |
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The Edit button is unavailable if
the moving object is a product. |
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Using the More Button
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The More button lets you access and
edit the duration of each segment (i.e., the amount of time it takes to
travel between two positions). To alter the duration of each segment,
you can:
- Edit segment duration within the Track dialog box.
- Modify quickly the segment duration using drag and drop capability.
- Enter a value to modify this duration.
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Please read
Editing Time Line in Tracks. |
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Selecting an Object and Track Positioning
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You can change the object selection during the
track creation or while editing it: |
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- Click on the Object field, and the Track
positioning dialog box appears:
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- Keep positioning: Lets you keep the current
track position.
- Do not keep positioning(default): Lets you
locate the track on the new object.
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- Select a new object either in the geometry or in the specification
tree.
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About Selecting in Editing Mode
Note: In edition mode, you can select objects to be
applied only one track at a time. |
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Keyboard Shortcuts
Use this keyboard key (or combination) |
To |
Insert |
Record |
Shift + M |
Modify |
Delete Key |
Delete |
Page Up |
To go to the previous step |
Page Down |
To go to the next step |
Another useful shortcut
Clicking an icon lets you run the command associated with that icon only
once. However, double-clicking an icon lets you use the associated command
as many times as you want without having to click on the icon several
times. |
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Pop-up Toolbar Command Availability During Track Editing
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When performing certain kinds of track
editing, some of the Manipulation and Recorder pop-up
toolbar commands are not available. The table below shows what is
available under which circumstances. |
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Icon |
Command |
Available |
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Expand Preview Window |
Shuttle modification |
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Reframe |
Shuttle modification |
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Smart Target |
Shuttle and track modification; all Recorder and Player
commands are unavailable when using Smart Target |
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Dynamic Smart Target |
Shuttle and track modification; all Recorder and Player
commands are unavailable when using Dynamic Smart Target |
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Invert |
Shuttle modification |
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Editor |
Shuttle and track modification |
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Reset |
Shuttle modification, after initial change made |
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Define Snapping Axis |
Shuttle and track modification |
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Attach/Detach |
Shuttle and track modification |
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Save Initial State |
Track modification (applies to DPM Assembly Process
Simulation workbench only) |
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Record |
Track modification |
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Modify Track |
Track modification |
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Delete Track |
Track modification |
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Reorder Shot |
Track modification; all Player and all other Recorder
commands are unavailable when using Reorder Shot |
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Reuse Shot |
Track modification |
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