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Click the Track
from the DMU Simulation toolbar.
The Track dialog box along with the
Recorder and Player pop-up toolbars are displayed: |
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You can alter the name of
the track by entering one in the Name field, or you can
accept the default name provided. You can also set a
Speed
for the movement or input a Time by which the movement
should be complete. |
Recorder Pop-up Toolbar
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Player Pop-up Toolbar
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You are ready to record your track: select the product to
move. In our example, select DEMO_CGE_CHAINSAW_BODY_FILTERCOVER.1 either
in the specification or in the geometry.
Player becomes active and the Manipulation
toolbar appears. |
Manipulation Pop-up Toolbar
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Select the required interpolator. In our example, keep
the default (Linear).
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You can change the interpolator type at any time
during your track recording. |
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Move the 3D compass and click Record
on the Recorder toolbar at each time position of your choice.
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If you double-click Record ,
the automatic insert mode is activated. You can also use the
Insert key instead of clicking Record
. |
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You can modify or delete a position (referred to a
shot) at any time.
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Select the shot in the geometry:
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Make sure the unit in the Player is
Shot
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Set the sampling step to 1
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Use the Step
Backward
or Step Forward
buttons on the Player to jump to a shot
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Perform the deletion or modification:
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To delete, use the Delete key or click
Delete Track
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To modify, use Modify Track .
The track is automatically updated. |
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You can also modify the track by using the
Reorder Shots ,
which calls up the Reorder Shots dialog box. |
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- To move a shot up one place in the list, select the shot, and
press the Up button.
- To move a shot down one place in the list, select the shot, and
press the Down button.
- To insert a selected shot after next clicked shot, select the
shot, click on the shot you wish it to follow and push the
After button.
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When editing a track, you can multi-select shots to
be deleted by using LMB + Ctrl key or LMB + Shift
key. |
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This is an example of what you can get: |
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The track is created and identified in the
specification tree (it appears under Tracks node and under the part's
node). |
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For more detailed information, please read
Track Editor and Recorder and
About Player sections |
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Click OK to exit Track .
The modified position is kept. |
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Click Reset
to go back to the initial position.
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You can delete the track at any time if you are not
satisfied. |
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Right-click Track.1 and select Track.1 object
to access the track contextual menu and various operators.
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Double-click Track.3 if you need to:
For instance, play your track using the Play
forward button. The time is specified in seconds in the
Player (corresponds to the current time). |
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Check the speed and duration of your track simulation and
modify it if necessary.
To do this, right-click on Track.1 in the specification tree and
select Properties. Then, enter a new speed value. The
duration is recalculated. You can also modify the track name as
desired. |
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Click OK.
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The default speed is 0.001m_s (see:
Customizing DMU Fitting). When you modify the speed and/or
duration, the default value is automatically overwritten with the new
speed value. |
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For instance, you might need to reduce the track speed because
your object is too heavy (Note: a track comprises the trajectory
itself plus the object), the duration is automatically recalculated
(longer duration) and the Default speed has been updated
in Tools > Options > Digital Mockup > DMU Fitting > DMU Fitting
tab. |
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