In certain cases, selecting
one option may also select other options. Each time you select or
clear an option, the current view is updated
dynamically to take
your settings into account. |
Lines and points
|
|
Edges and points
This area lets you display objects in shading mode with points
and edges. You can choose among the following visualization modes
(do not
forget to activate Edges and points to be able
to activate the visualization modes available in this area): |
All edges
Displays objects with all edges, whatever their type (smooth or
not). You can also use the
Shading with Edges
command. |
|
All
edges |
When All edges is
activated, you can deactivate Shading to display the
object in Wireframe (NHR). In this mode, only
the object's edges
are visible.
Note that you can also use
Wireframe (NHR). |
|
Wireframe (NHR) |
Half visible smooth edges
Displays partially smooth edges. The color applied to edges is
the color defined in the part body's graphic properties
(right-click the part
body then select Properties and access the
Graphic tab): |
|
|
All
edges |
Half visible smooth
edges |
|
Note that:
- if Shading
is cleared, Half visible smooth edges has no impact (all
edges are displayed)
- selecting Material has no impact on the color
applied to edges. The color used is still the one defined in the
part body's graphic
properties.
|
No smooth edges
Hides smooth edges on your objects. You can also use the
Shading
with Edges without Smooth Edges command: |
|
|
All edges |
No
smooth edges |
|
All points
Displays edges and all their points, including vertices. By
default, this mode is activated: |
|
No vertices
Deactivates the display of vertices for edges. Only free points
are displayed and can be selected.
This enhances the overall readibility when working with complex
models because it can be confusing when all the vertices are
displayed.
Clicking this option has a positive impact on performance since
some elements in the model are not visible: |
|
Note that this option, as
any other customizable option (e.g. Outlines), does not
alter the behavior of predefined rendering styles (Wireframe,
Shading With Edges, etc.). For instance, if you activate
No vertices then select Shading in the
View toolbar, vertices reappear. |
Colored edges from faces
Colors edges (border edges, internal smooth or sharp edges)
according to the color applied to the object's faces. |
|
Colored edges from faces has
no effect: |
- if you are working with CATPart and CGR files created earlier
than V5R15.
To make this visualization mode effective on .CATPart documents
earlier than V5R15, you need to upgrade them by running the
CATAsmUpgrade batch with the --force-new-visu
option. For more information on how to run this batch, refer to
the Version 5 -
Assembly Design User's Guide - "Data
Upgrade for Large Assemblies Performance".
CGR files earlier than V5R15 cannot be upgraded
- if the Optimize cgr for large assembly visualization
option is activated in Tools > Options > Infrastructure >
Product Structure > Cgr Management.
|
When the option is
selected, each edge color is identical to the one of its adjacent
faces.
Regarding internal edges, if the two adjacent faces have a
different color each, the edge is colored according to the color of
the face whose bounding sphere's radius is the smallest. The real
surface is not taken into account.
The bounding sphere of a face is a virtual sphere-shaped bounding
volume surrounding the face and whose center and radius are such
that the
face is completely within the sphere. Depending on the
underlying feature, there are two possibilities. This is
illustrated by the pictures below
showing two different bounding
spheres for the same object. |
In most cases, the Version 5 bounding
sphere of a face is the smallest sphere that includes the
face: |
But in some cases, the Version 5 bounding
sphere may also be larger than the smallest surrounding
sphere: |
|
|
|
Example 1:
Edges between the green and grey faces of the trapezoid turn grey
when set to Colored edges from faces because "grey" is
the color of the
face with the smallest bounding sphere: |
|
Example 2:
The small square in the center turns red when set to Colored
edges from faces because the bounding sphere of the red face
is smaller than the
one of the green face: |
|
More about Colored edges from faces
- If you are working with V4 models, internal smooth edges are
not drawn.
- This option increases the amount of memory used in order to
compute the color for each edge in the model.
- Selecting this option automatically activates Edges and
points
- You cannot activate both Colored edges from faces
and Outlines, these options are mutually exclusive.
- Colored edges from faces cannot be used in
conjunction with the options available in the Mesh area:
selecting one of these options
automatically clears the
Colored edges from faces check box, and inversely.
|
Outlines
This option is useful if you always want to display outlines for
parts created from surfaces of revolution, for example, shafts, and
cylinders. This setting determines whether you see outlines or not. |
|
|
Outlines selected
(with no shading) |
Outlines cleared
(with no shading) |
|
Whereas edge display is
computed by your workstation's graphic adapter, outline display is
computed by the display software.
Note that there is a price to pay in memory
usage and, in large assemblies, displaying outlines might
affect display performance. You may want to switch outline display
off in this case. |
Line-on-line
This option enables you to visualize superimposed lines by
displaying them in a different color. It is recommended to set a
dark color
background for better visibility.
Let's have a look at the example below:
Example 1
Line-on-line activated with light color background:
superimposed lines cannot be distinguished: |
|
Example 2
Line-on-line activated with dark color background:
superimposed lines can be distinguished (identified by the red
arrows in our example): |
|
Note that when this option
is activated, you cannot select the Shading check box |
Isoparametrics
This option is used in conjunction with Enable
isoparametrics generation available in the
Performance tab. |
|
|
No isoparametrics |
Isoparametrics are displayed |
|
Mesh
|
|
Shading
This area lets you define the type of shading to be used when
displaying objects. You can choose among the following modes: |
Gouraud
Displays objects in Gouraud shading. This
surface-shading technique interpolates linearly a color or a shade
across a polygon in order to
make the object appear smoother.
This shading mode is the default visualization mode: |
|
Gouraud shading |
Material
Lets you visualize materials that have been applied onto your
objects. You can also use the
Shading with Material command.
Refer to "Applying Materials" in the Version 5 -
Real Time Rendering User's Guide for detailed information on
how to use materials. |
|
|
Gouraud shading |
Material shading
(with Roughcast material) |
|
Triangles
Displays the triangles on the object's faces as shown below: |
|
|
Gouraud shading |
Triangles shading |
|
Transparent
Enables you to display the whole object in transparency mode
provided that Shading is activated. |
|
|
Gouraud shading |
Transparent
shading |
|
Hidden edges and points
This option displays objects in shading mode with points and
edges, whether they are hidden or not. You can also use the
Shading
with Edges
and Hidden Edges command. |
|
|
Gouraud shading |
Hidden edges and points |
|
Dynamic hidden line removal
This option displays objects in quick hidden line removal mode.
In this mode, 3D faces visually blank out any element located
behind them,
including 1D elements (such as wireframe elements).
Selecting the Dynamic hidden line removal check box has
the following effect: |
|
|
Gouraud shading |
Dynamic hidden line
removal |
|
Options
|
|
Rendering style per
object
This option lets you take into account the rendering style of V5
elements when visualizing them in a 3D window.
Refer to Rendering
Style per Object for detailed information. |