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Enhanced Scenes will extend the
limited capabilities of Old Scenes. It will now be possible to create and
edit applicative data. |
Enhanced Scenes |
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An enhanced scene can be seen as
an alternative view of an assembly in a defined state. It enables you to
study a variant of your mock-up by defining specific component positions
and specific attributes.
You can overload the following attributes:
One of the major benefits of Enhanced Scenes is that the applicative data container will be available and functionalities associated with the applicative data will also be available in Enhanced Scene context. It will be possible to generate Enhanced Scenes from Old Scenes. Overloading of attributes (graphical, show / no show state, etc.) is limited to Products, i.e. these modifications are not replicated between scene and assembly for Products, however, for parts, models and manikins these modifications will be replicated (modifications on parts, models and manikins are always replicated in both directions). Likewise, modifications in Enhanced Scene context to Product attributes that are not in the above list (of attributes that can be overloaded) will be replicated on the assembly. |
Overload Modes in Enhanced Scenes |
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When you work in Enhanced Scenes,
there are two Overload Modes, Full and Partial.Overload Mode Full
Overload Mode Partial
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Applicative Data Available in Enhanced Scene Context |
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The following applicative data are
available in the Enhanced Scene context:
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Note: The automatic update of
Enhanced Scene associated applicative data is managed by a variable in the
DMU Navigator Settings. See Customizing DMU Navigator Settings. |
The Assembly is the Reference for Enhanced Scene Creation |
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Enhanced Scene creation always
uses the Assembly as the reference. In Overload Mode Partial, any
modifications to attributes in the Assembly will affect every Enhanced
Scene that does not overload those attributes. |
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Therefore, the command Apply Scene on Assembly will affect all of the Enhanced Scenes with Overload Mode Partial that have not overloaded the attributes corresponding to those that will be updated in the Assembly. |
Propagation of Overloaded Attributes in Enhanced Scene Context |
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The propagation of attributes in Enhanced Scene context will work exactly as in Assembly context. Note, however, that the propagation of the value of a Product's overloaded attribute to its children will not cause the child Product's attribute to be considered overloaded. |
Save Command in Enhanced Scene Context |
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The Save command will be enabled in Enhanced Scene context, but you should be warned that it is the Assembly that will be saved (it will be the equivalent of doing Exit Scene + Save in Assembly context + Double-clicking the Enhanced Scene in the specification tree to re-enter the Enhanced Scene). |
Restrictions |
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