This task shows how to create a Contact Virtual Part between a point and a geometry support. |
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A Contact Virtual Part is a rigid body connecting a specified point to specified part geometries, behaving as a mass-less rigid object which will transmit actions (masses, restraints and loads) applied at the handle point, while preventing from body inter-penetration and thus without stiffening the deformable body or bodies to which it is attached. The Contact Virtual Part does take into account the elastic deformability of the parts to which it is attached. The program proceeds as follows:
Thus, the Contact Virtual Part generates as many rig-beam
kinematical elements and as many contact elements as there are nodes on
specified support meshes.
To know more about those elements, see Rigid Spider and Contact Rod in the Finite Element Reference Guide. |
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Contact Virtual Parts can be applied to the following types of supports:
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Open the
sample28.CATAnalysis document from the samples directory.
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