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This tasks explains how to achieve
3D depth effects, namely, clipping geometry between clipping planes and
creating fog effects. |
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Insert the following cgr files:
ATOMIZER.cgr
BODY_1_2.cgr
BODY_2_2.cgr
LOCK.cgr
NOZZLE_1_2.cgr
NOZZLE_2_2.cgr
REGULATION_COMMAND.cgr
REGULATOR.cgr
TRIGGER.cgr
VALVE.cgr
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Select the View->Depth Effect... command or
the Depth Effects icon in the DMU Viewing toolbar to display
the Depth Effect dialog box.
The orange sphere completely encompasses the objects in your
document. The white cross represents the center of the objects in the
geometry area.
The color of the area behind the orange sphere is the background
color of your document.
The vertical lines represent the front (near) and back (far)
clipping planes.
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By default, depth effects are
deactivated: if you zoom in and out, you will see that for the moment the
geometry is not clipped.
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You can keep the Depth Effect
dialog box open and continue working with other commands. You will be able
to understand the results obtained by setting depth effects by zooming in
and out.
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Set the Near Limit and Far Limit by checking the Fixed
checkbox for each option, entering values and pressing Enter in each
case.
Note that location of the vertical lines representing the clipping planes
has changed.
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Zoom in progressively to see how the geometry is clipped
by the near clipping plane.
The back (far) section of the geometry is clipped. You now only see what
is located between the near and far clipping planes.
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Zoom out to see all the geometry.
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Click the Foggy option.
The foggy option introduces a foggy effect.
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Zoom out again.
As you zoom out, the fog effect is increased. The fog gets thicker as you
continue to zoom out beyond the back clipping plane.
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