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This procedure describes how to
alter the details observable in graphical representations of the geometry
while other commands are running. There are two different measures of detail: level of detail (LOD) and pixel culling. To see more detail, set pixel culling/LOD lower; to see less detail, set pixel culling/LOD higher. Both methods of controlling detail can be set independently for static and dynamic viewing. The dynamic mode is activated as soon as the viewpoint is animated (zoom in/out, translate, etc.) using the available commands or direct manipulation. In addition the dynamic mode is activated whenever a simulation is running. The static mode is available at all other times. |
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The initial value for these
settings is determined by Tools > Options > General > Display >
Performance. You cannot access the Tools > Options
dialog box to alter these settings while using another command; only the
Visualization Settings ![]() |
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Changing the value for the static mode will add or remove display quality for static objects. Even if you do not want to move the objects, it is often useful to hide the details that you do not need in order to get a faster graphical representation. Use the table below to determine the values for each method of controlling detail. While changing this value, the user is able to see how the geometry will be represented using the value for the static level of detail. | |||||||||||||||||
Changing the value for the dynamic (while moving) mode adds or removes display quality when moving objects. You can able to move large parts more quickly if you select a high level of detail for the dynamic mode because some of the details are not displayed. When the parts are not moving anymore, the static mode is applied for the graphical representation, so you can again see the details corresponding to the static mode. If you want to see how the geometry is represented while moving using the selected value for the dynamic mode, it is enough to move the parts (e.g., translate or rotate). As long as the parts are moving, the dynamic level of detail is applied. As soon as the movement is stopped, the static level of detail is applied. | |||||||||||||||||
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Dynamic LOD is applied on all objects when at least one is moving or the viewpoint is animated. | |||||||||||||||||
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