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This procedure describes how to turn on
clash detection.
This command can be used during
layout, when an object is
being moved through the world by a manipulator (a bounding box or a
compass), during a jog, or during simulation.
When using this feature, clash is computed between all moving objects and the rest of the world. This special clash computation does not require the user to create any dedicated analysis objects (i.e., interference objects). This mode also does not generate any reports. This is just "a quick and easy way" to uncover and avoid clashes while setting up the workcell. Simulated assembliesWhen a kinematics assembly is simulated, the clash detection will ignore all clashes between the assembly parts. However, clashes of the kinematics assembly parts with any external parts (parts that do not belong to the kinematics assembly) are considered. This is particularly useful when the collision detection is turned to STOP. |
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Images of collision curves appear below. | ||||||||
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