Editing Simulation Activities

This procedure describes how to edit simulation activities.  This  procedure uses, as an example, altering a visibility activity, but the algorithm described by this procedure can be used to edit most of the simulation activities.  

In the case of simulation activities documented, the dialog boxes offered to edit the the activities' definitions are the same as those used to create the activities.  Some workbenches offer product-specific activities in addition to the basic simulation activities (e.g., Device Task Definition offers a robot delay activity, and DPM Assembly Process Simulation offers a move activity).  The editing algorithm for these activities may also differ from the simulation activities.

Editing an activity can only be done after an activity has been created in a process.  
  1. On the PPR tree, select the activity you wish to change by:

    • double-clicking (with the left mouse button) on the activity OR
    • right-clicking (an example of a context menu appears below)
    • selecting the activity with the left mouse button and then selecting Edit > Selected_simulation_activity object > Definition from the menu bar.
    (For this example, a visibility activity, Show_Cam_Gear.1, was selected.)
    The dialog box that appeared when the activity was created appears.  The geometry is updated to show the simulation up to the point you have selected to edit.  (In this example, a preview window appears, showing the part, and the Edit Visibility Operation dialog box also appears.)
  2. Select the option you want changed in the dialog box (for example, you might change the item from being 75% opaque and blue to being hidden).

  3. Click OK.

The Synchronize 3D Model command (which is accessible either from Edit > Selected_simulation_activity object > Synchronize 3D Model or from a context menu) enables you to make the geometry view reflect whatever the selected activity does.  For instance, if the Show Cam Gear.1 object was altered so that the Cam Gear.1 object is now hidden, using the Synchronize 3D Model command makes the Cam Gear.1 object disappear from the geometry without running a simulation.
Altering the definition of an activity will not change its name.  For instance, if the definition of the Show Cam Gear activity is changed so that the Cam Gear is hidden, the name of the activity on the PPR tree remains "Show Cam Gear.1;"  it does not become "Hide Cam Gear.1."  Similarly, if a product other than the Cam Gear is selected in the altered definition (e.g., Cam Shaft, as in the example below), the activity's name on the PPR tree remains "Show Cam Gear.1."  The new product appears in the Items node of the activity on the PPR tree, however.