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This task describes the Light Commands toolbar functionalities aimed at manipulating light sources more
easily. |
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Open the
Lamp.CATProduct document. |
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This task assumes that at
least one light source has been created. The Light Commands
toolbar is displayed by default under the Menu bar when entering
the workbench: |
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Note that all the
commands available in this toolbar can also be accessed by right-clicking
the light source in the specification tree then selecting the corresponding
contextual command:
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Select a light
source in the list (where you see "None" right now) which contains all
the light sources you may have previously created. The light commands are
activated:
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To
activate a light source, select it in the list then click
.
Inversely, to deactivate a light source,
select it in the list then click
.
Light sources illuminating the scene are said to be
active (On). Otherwise, they are inactive
(Off) and do not cast any light. |
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Click Light
View
to display the light source viewpoint, i.e. to visualize the object as if
you were positioned behind the light source:
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To go back to the
original view, select View > Modify > Previous View or
click
Previous view
in the
Viewpoint toolbar. Then, you can switch again to
the light view by clicking
Next
View
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Click
Update from View
to adjust (i.e. center) the light source when the viewpoint is modified
as shown below:
Update from View - > |
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Click Toggle Light Attachment
to attach the light source to the model or to the viewpoint.
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Click Position
along Normal
to position the light source along a perpendicular to the point you click
on the object in the geometry area.
As long as the Position along Normal
mode is active (i.e. when the icon looks like this
),
you can hold down the left-mouse button and keep on moving the
cursor to find the best position: when satisfied, release the mouse
button to position the light source.
When you hold down the left-mouse button, the representation of the
light source is hidden but reappears when you release the button. |
Note that instead of holding down then releasing
the left-mouse button, you can also click a point on the object to
position the light source then move your cursor over another point
and click again, etc. until you are satisfied with the result. |
When satisfied with the light source position,
click
to exit the Position along Normal mode. |
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Click Position
Specular
then the object in the geometry to position the specular spot as desired.
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To position quickly the light
direction, click Position Direction
.
This command lets you manipulate in a very precise
way your light source along predefined circles that are centered on
the light target.
When you click the icon, the light symbol is replaced with the
following symbol representing the light manipulator in 3D, the red
arrow representing the light direction (i.e. the target): |
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When you point at an arrow, a
predefined dotted circle is displayed like this: |
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If you drag your mouse along that
circle, the light source is rotated along its axis. Now if you
position your mouse over an arc, a predefined dotted circle also
appears.
If you drag your mouse along that circle, this changes the position
of the light origin along the selected arc: |
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Note that you can move the light
position step-by-step by pressing the Ctrl keythen dragging
your mouse simultaneously. By default, the light source is rotated
10 degrees by 10 degrees but you can modify this value if needed
via the Direction dialog box. |
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You can also perform the following actions when right-clicking then
selecting one of these contextual commands:
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Edit Light Direction
This dialog box lets you edit the light direction, the rotation step
as well as the quick orientation:
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- Direction: the three spin boxes displayed let you define the
position of the direction vector along the X, Y and Z directions. The
direction vector represents the privileged direction of illumination of
the source and is visualized by the red arrow whose origin is the light
source origin.
As soon as you modify a value, the light source is updated
simultaneously in the geometry area.
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- Step-by-Step Rotation: this
area lets you define the rotation angle in degrees. The default value
is 10.00 but you can enter your own value if needed using the box.
When the rotation angle has been defined, click the desired button to
start rotating your light source around the corresponding axis by the
angle you specified.
For instance, clicking X+ means that the light source is
rotated by the specified angle positive (i.e. clockwise) around the X
axis whereas clicking -X rotates the light source by the
specified angle negative (i.e. anticlockwise) around the X axis:
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Starting position: X |
New position: -X
Rotation = 45 degrees |
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Note that using these buttons amounts to manipulating the light
source directly in the geometry area using Ctrl.
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- Quick Orientation: this area lets you position the light
source parallel to the absolute axis system.
For instance, clicking Y modifies the light origin in order
to position the light source parallel to the Y axis.
Inversely, clicking -Y inverts the position of the light
source along the Y axis:
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Quick Orientation = Y |
Quick Orientation = -Y |
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- Compass: this button lets you position the light source
according to the compass orientation.
When satisfied, click OK to validate your parameters.
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Edit Light Parameters
Selecting this command opens the Properties dialog box
which lets you modify the light source parameters (intensity, position,
etc.) as explained in a previous task.
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Save Light Direction
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Selecting this command opens the following dialog box:
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Once you are satisfied with the position of your light source, click
Save to store the light position.
Each light position is saved under the following name: Direction.n,
for instance "Direction.1" for the first position, "n"
being incremented by one for each new position you save.
You can save as many positions as necessary but keep in mind that you are
not allowed to modify the position name.
When finished, click OK to validate.
If you want to use afterwards one of the light positions you saved,
just re-select Save Light Direction then double-click the
desired position: the light position is updated accordingly in the
geometry area.
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Rotation
The rotation commands let you rotate the light source around the
absolute axis system:
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by default, Free Rotation is activated and lets
you rotate freely your light source around the X, Y or Z axis using the
two green manipulators
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if you activate Rotate around X, you can rotate up
or down your light source around the X axis only
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if you activate Rotate around Y, you can rotate up
or down your light source around the Y axis only
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if you activate Rotate around Z, you can rotate up
or down your light source around the Z axis only.
When you select the rotation around the X, Y or Z axis, the green
manipulators are hidden and only the light target is displayed:
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Lock Manipulator
When you point at one of the two green manipulators then right-click,
you can also lock the selected manipulator by selecting Lock
Manipulator. This command applies to the local X and Y axes of the
light source.
Locking a manipulator means that the rotation in the plane defined by the
selected manipulator will be locked: the locked manipulator is hidden and
you can only to move your light source around the unlocked axis of the
light source which means that the mouse moves only up or down.
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No manipulator is locked |
One manipulator is locked |
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To unlock the manipulator, right-click then select Lock
Manipulator again.
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Once a manipulator is locked, you can also click anywhere in the
geometry area then press the space bar to hide the manipulator symbol.
This is especially useful when working with big models because you can
still change the light position by pointing at the hidden manipulator (in
that case, the cursor shape changes) without being bothered by the
display of this manipulator on your model.
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This is illustrated by the example below in three steps (from left to
right):
- one manipulator is locked
- the cursor shape changes
- you can still drag the hidden manipulator to modify the light
direction
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To redisplay the manipulator, you just need to press the space bar
again.
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When satisfied with the direction position, click
to exit the Position Direction mode.
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