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This task shows how to perform an analysis of the surfaces
quality of shaded highlights.
It analyses the angle between surface normals and a predefined direction.
Dependent on the angle, it sets the color at this surface position. All
positions with the same angle between surface normal and predefined
direction get the same shading color. If the angle is 90 degrees, the
resulting stripe is the silhouette line related to the predefined
direction. |
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The different mapping analyses of the same surfaces cannot
be displayed simultaneously, even if you have set the mapping analyzes in
no show. You need to visualize them one after the
other. |
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Open the
FreeStyle_13.CATPart document:
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Click the Highlight icon:
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The Highlights dialog box opens. |
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You do not need to select the part in the
specification tree as the analysis works globally on the part. |
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Define the display options:
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Grid: two predefined directions
define a grid of stripes (not necessarily perpendicular) on the surface.
The plane tool u and v direction, are used as predefined directions in
grid mode. If you uncheck the Grid options, it switches to the Stripes
mode: the plane tool normal is the predefined direction.
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Angle: highlights are distributed
per angle.
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Global: the whole part is
highlighted.
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Light Source Manipulation: opens
the Light Source Manipulation dialog box to let you manipulate light.
sources
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Anti-aliasing: stripes appear
smoother.
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Density: defines the number of
stripes or grid lines.
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Thickness: defines the thickness of
stripes or grid lines.
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Sharpness: defines the sharpness of
stripes or grid lines (soft or hard color transition).
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Here is an example with the following values:
Grid and Global
Density=50
Thickness=0.30
Sharpness=0.80 |
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Here is an example with the following values:
Grid and Global
Density=80
Thickness=0.70
Sharpness=0.30 |
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Here is an example with the following values:
Grid, Global, and Angle
Density=80
Thickness=0.70
Sharpness=0.30 |
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Here is an example with the following values:
Global and Angle
Density=80
Thickness=0.70
Sharpness=0.30 |
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Right-click the plane tool to display the Highlights
Properties.
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Define the snap mode to snap tool position and
optionally orientation on geometry
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Off: no snap mode
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Vertex: the plane tool snaps on a vertex.
Dependent on the vertex (surface corner, 3D curve endpoint), the
direction is adapted to the surface normal or curve tangent
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Curve: the plane tool snaps on a curve or
surface edge. As a result in stripes mode the silhouette line of the
plane tool normal crosses the edge at the plane tool origin
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Surface: the plane tool snaps on a surface
and adapts the surface normal. As a result in grid mode the silhouette
line of the plane tool u direction and the silhouette line of the plane
tool v direction are crossing at the plane tool origin
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Define the rotation mode of the 3D tool:
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Dynamic: normal dynamic rotation
mode
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Discrete: the rotation of the
tool snaps to certain relative grid angles.
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Grid: the rotation of the tool
snaps to certain absolute grid angles.
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Static: the rotation is activated
by a mouse click on the corresponding rotation handle of the tool. The
grid value defines the specific rotation angle
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Define the rotation value by entering a value
or using the spinners
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Define the numerical feedback of the 3D tool:
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Distance 3D: direct distance
between the start position of the translation and the current position
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Distance XYZ: distance shown in
x, y and z components of the current coordinate system
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Coordinates: absolute position of
the tool in the model coordinate system
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Click OK to create the analysis.
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