Restrictions
Exact mode
As this mode is based on exact geometry, the result
is more precise. However as explained above, this mode
is CPU- and memory-intensive and some restrictions might
occur in specific cases.
For instance, you might encounter problems with clashing
bodies because some geometrical elements might not be
generated. To by-pass this limitation, you can manually
resolve the intersection topology using an appropriate
sequence of Boolean operations.
In Exact mode, the smoothness of edges is not
taken into account and therefore, cannot be switched off
or on.
Polyhedral mode
In this mode, the geometry's complexity (in terms of
number of triangles for each face of a surface) is
limited. Attributes applied to edges, such as the
linetype or the thickness, are those of the original
edges as far as possible. When it is not possible to use
the original attributes, default attributes are applied
instead.
In Polyhedral mode, the smoothness of edges is not
taken into account and therefore, cannot be switched off
or on. |